![]() ![]() Offensive blesses aren't as necessary on undead I think because they don't get tired, so it's to their advantage to drag out the fight as long as possible. It's basically natural prot against mundane weapons.Īs MA Ermor I'd probably go with Awake or Dormant pretender with Stygian Skin and some other defensive blesses (cold aura is a good one, +HP, Swiftness, Blood Surge, of course +MR is still needed). Incidentally, I've been using Stygian Skin recently and it's pretty great with the changes since it now stacks with armor. You'll be a bit on the back foot for the first three years, and will need to empower your starting mage to get better summons, but your sacreds will be very nasty even before Reforming Flesh comes online. ![]() and if you're using Dusk Elders as your research monkeys rather than Spectators, you only get half the penalty.Īs an example, if you take -3 on all scales but Luck, you could do something like an imprisoned Statue of the Underworld with Reforming Flesh, +8 Undying, Blood Surge, +2 MR, +3 HP, +2 Att, +2 Def, +2 Str, +30% Swiftness. An extra 200 or even 240 points worth of blessing can make a dramatic difference, as can the additional MR. The AI is not nearly so clever in those late-game strategies, and you can afford to be patient with your research. Originally posted by Nombrilist:Again: we're talking about going up against the AI, not humans. Unfortunately in the late game there are many ways of destroying or even controlling undead so blessed troops can't be relied on as a universal solution, even the tough Lictors, you need magical and spell diversity. Drain scales are a big no no for me, unless you can show a really stupidly good bless. If you take Magic 3 scales these mages have 12 RP and 20 RP respectively which works. The basic research monkey is the Spectator which has 9 RP at 12 D gems or the Dusk Elder 17 RP for 20 D gems. Instead you have to develop a unique gem driven economy that relies on freespawn to put a continuous pressure on your enemies but it won't win on its own, you need research, magical diversity and lots of gems to win against your living opponents that have all that lovely gold that you can use so much better than them ) Research and site searching for gems are what determine long term success, you need both and super powerful blesses won't give you either in the long term. ![]() Those considerations are what shape MA Ermor for me. The freespawn from a fort (including the essential KotHS) is much better than the trash you get in unforted provinces. You can afford to buy a few indy mages for gold but maintenance eats into your ability to build the forts and temples needed to expand your military. The lack of gold means you have to rely on using D gems for your mages and A and F gems for the boosters. Ermor has a major problem with research early on and then throughout the game as well. There are many ways to play Ermor and that is a good thing, but I'd never take drain scales as that crashes research. They can also bless and buff a few sacred troops on hold and attack making cost effective raiders later in the game, otherwise you need an archbishop for big battles when using sacreds. Having her dormant is no big deal for Ermor as you simply research up to Const 4 and forge a skull staff to cast D3 spells.ĭuring expansion build temples to get more D gems before building forts on them and recruit a few indy priests as they can raise armoured souless after a battle (for extra troops) and carry 15 undead troops. The enchantress is a superb site searcher, forger and useful researcher (55 points) plus she gives a free pearl each turn. I just used a simple combat based rainbow bless, with attk +2 Swiftness, Def +3, magic weapons, Str +4, HP +3, Undying 6 which makes the KotHS insanely strong and tough, plus they recover all damage after a combat even if they were taken into the undying zone. Turmoil 3, Luck 3 is a strong combo for MA Ermor giving bonus gold and gems frequently and sometimes useful indy mages. She can give you the scales you want and dominion 8 which is perfect for getting your dominion spread quickly in your core area where you will build your forts. ![]() I'd go with a dormant great enchantress with rainbow bless, 3 in all magic paths and 4 in S. ![]()
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